As for this version, I honestly am not sure but the news is that it plays identically as on Mac and PC. This sounds good to me and I would rather be able to play it on a tablet anyways but it is only available for iPad. Nothing Android at the moment but Blizzard states they will be working on one projected near the end of 2014. So myself being an Android person am not happy about that. I played the game but not as often as I would like. Maybe if it was on Android I would play it more. (Actually I would.)
New Expansion Curse of Naxxramas
Recently Blizzard has released a new expansion for Hearthstone adding new challenges giving players a chance at improving their card decks. If you play the game this is a must. As other players get these cards you may need some of your own to survive. The first wing, The Arachnid Quarter will be available for free for at least a month but after that it will cost $6.99 or 700 gold to download. I hear Blizzard will let players buy multiple wings at once at a discount.
Here’s the full list of prices:
- All five wings: $24.99
- Already own first wing: $19.99
- Already own first two wings: $14.99
- Already own first three wings: $9.99
- Individual wings: $6.99, or 700 gold, each
- All five wings: 21.99 euros or 17.49 pounds
- Already own first wing: 17.99 euros or 13.99 pounds
- Already own first two wings: 13.99 euros or 11.49 pounds
- Already own first three wings: 8.99 euros or 6.99 pounds
- Individual wings: 5.99 euros, 4.99 pounds or 700 gold each
So check out Hearthstone. It is a fun game, especially if you like card games. With the World of Warcraft feel to it, it is a treat for any WoW fans. Blizzard just need to get those other versions out there. Mainly iphone and Android. Once they do that the game will really flourish.
Looking back I see Hearthstone is available for Android now. At first the android release was for only tablets. During this time I was able to get the game going on my phone by finding the game from a 3rd source and at the time it ran really slow and was a bit weird to play. I had issues tapping in areas on the board so I could basically play cards but firing magic was an issue. Blizzard has now released its hold on the game and now some phones can play it. It ran fine on my phone. I have/had a Note 3.
Do you like the smell of gunpowder after a battle? Just what does victory taste like? For all of you Killzone: Shadow Fall players the smell and taste might not be what you expected. That is if you pickup the latest DLC. Killzone: Shadow Fall’s new “Fun & Games Spotlight Pack” bring with it new “Fart, Planking & Comedy spotlight moves”, allowing you to taunt your opponents with a dose of flatulence. Remember to keep you mouth closed during these battles.
The pack costs $1.99
This seems to be the new thing now adding little things to add a little humor to enhance the games we play. Now you can destroy an opponent and fart over their dead corp or even listen Snoop Dog as you play. (Will throw in some info on this at a later date. So keep check the site.)
The approach you take will at least partly be determined by how you’ve customised Corvo, and these options are incredibly robust. Each of the game’s ten powers can be unlocked in any order (after Blink), and each can be upgraded. Runes hidden throughout the world are the currency for unlocking and upgrading powers, and that hunt is brilliant fun in and of itself. For my first play through, I focused on using and levelling up three core powers: Blink, Dark Vision and Agility.
Blink is a short range teleport that’s useful for moving from cover to cover, getting the jump on enemies and scaling buildings. Dark Vision lets players see enemy movements through walls, and also highlights other important objects in the world. Agility, on the other hand, is a passive power which increases jump height and movement speed, and reduces fall damage. As you can see, I opted for agility and stealth above all else.
To further enhance my cat burglar-like skills, I also spent cash upgrading my boots for quieter movement, and activated perks – via the game’s hidden bone charms – to drastically reduce the time it takes to choke an enemy, as well as to increase my movement speed in stealth mode and while carrying corpses.
You may well choose completely different abilities and perks. If you’re combat-focused, whirlwind sends enemies flying and is really effective, as is slow time, which actually freezes time when fully levelled up. While some powers are more useful than others, it’s a good selection and great fun to experiment with. They’re backed up by more traditional weapons: crossbow, pistol, grenades, spring razor, and so on, and these can all be upgraded too.
Dishonored’s nine missions are all very distinct. You’ll attend a society gala in disguise, scale a bridge, escape from prison, wander through flooded slums and stalk across rooftops. You’ll take part in a duel, carry an unconscious man through a gauntlet of enemies and decide whether or not to become a torturer. Each mission is designed as a sandbox, allowing players to utilise whatever approach they want, and if you’re anything like me, you’ll take your time, getting the lay of the land, discovering alternate routes, listening in on conversations, taking on optional objectives, looking for secrets and treasure, and generally just playing.
Players who really take the time to enjoy the experience are rewarded too. The more runes, bone charms and money you find, the more you can augment and upgrade your character, and the more bad-ass you’ll become. In fact, by the last couple of missions I was almost too powerful; able to stalk, choke and kill with ease. Good thing there are hard and extra hard difficulty settings to move on to, which ramp up the perceptiveness of enemies and increase the general challenge.
It’s also worth noting that taking out the actual targets in each mission can often be a bit of a letdown. In almost all cases you’ve got a serious advantage over them – no matter how heavily guarded they are. That’s not much of a deal breaker, however, because Dishonored really is about exploration and experimentation as much as the end goal. This is one of those games in which you’ll save often, reloading again and again to try different approaches, until you get each gameplay vignette just right.
Even though the odds are very much in your favour (on normal difficulty at least), the gameplay evolves nicely alongside the story. New factions and enemy types are introduced, which help shift up the vibe and introduce new challenges. One mission in particular pits Corvo against foes that aren’t so easily outmanoeuvred, and it’s a great touch, even though I’d have loved to see that sub-story pushed a little further.
In fact, that goes for a lot of the game. It’s a fascinating world with a memorable cast, not to mention an interesting overarching tension between mystical pagan magic and industrialisation, but all these elements never really feel like they come to fruition. The experience is still engrossing from start to finish, however.
You may also have some small issues with the controls. Climbing ledges – particularly when getting out of water – sometimes isn’t as smooth as it could be. The mechanic for sneaking up on guards and grabbing them from behind can be a little temperamental too – nothing worse than coming up behind a guard and blocking instead of grabbing. It’s also a little disappointing that the well-implemented first person perspective doesn’t extend to carrying objects, which just hover in space, in stark contrast to wielding weapons, powers and knocking guards out. Oh, and you’ll come across a few invisible walls in the play spaces, too, which is a bit of a shame, but probably unavoidable. None of these concerns are deal breakers, as Dishonored is very much a joy to play.
It’s also one of the prettiest games of recent years. The art direction is nothing short of incredible, and it’s matched with a visual aesthetic that makes the world look like an oil painting in motion. Dishonored isn’t competing on detail; it’s driven by soft textures, intelligent use of colours and contrast, and beautiful lighting. From terraced urban streets to industrial warehouses, menacing fortresses to regal palaces, it’s Victorian England meets City 17 meets whalepunk. The character modelling is superb too, even if the facial animations could be better… and the oddly oversized hands could be smaller.
As is becoming standard, PC owners are in for the biggest visual treat. Dishonored does look excellent on console – I finished it on Xbox 360, then started again on PS3, and thoroughly enjoyed playing on both. You may notice minor frame rate issues and a little tearing, but nothing that will really take away from the gameplay. That said, it’s significantly better-looking on a modern PC, so that should be the platform of choice for players who have the option.
It’s a shame that Dishonored’s story isn’t greater than the sum of its decidedly memorable parts, but its gameplay absolutely is. Each mission is built as an elaborate network of choices for players to explore, and the same can be said for Corvo himself. Each player’s selection of powers, perks and other upgrades will inform how they see and interact with this world, and no two play-throughs will be exactly the same. Dishonored is a game you’ll talk with your friends about, and that you’ll want to play multiple times. In this game there are always other paths to be taken and other challenges to conquer, and that’s a refreshing thing indeed.
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