https://ninjatechc.com/wp-content/uploads/2017/03/SuperMarioRunftrdImg2.jpg321845ninjaunmatchedhttps://ninjatechc.com/wp-content/uploads/2019/07/NTCSiteLogo-300.pngninjaunmatched2017-03-25 13:48:022019-07-15 15:55:46Super Mario Run for Android Released!...
So just how well has Nintendo’s Super Mario Run mobile game done so far? I would say it did well but Nintendo is not too happy about it. Nintendo revealed that Super Mario Run has made ($53 million) in the almost 2 months time it has been released. I guess Nintendo is still thinking like the company it once was who was pretty good at turning it’s players into payers. They forked Seventy-Eight million total downloads having more than 5% of those spending the money to unlock everything. Having seen game stats from time to time I would say that is pretty great for a game with a $10 in-app purchase. A lot of apps also having multiple ways to make money though numerous different purchases and a good number of apps cannot hit 5% with lower dollar amount purchases.
I think it is a fine take in for Nintendo. Okay Supercell, the infamous Clash of Clans developer, took in close to $1 billion now 2 years ago in 3 of its games while Super Mario Run is just one freakin’ game. Seriously though I remember catching thoughts numerous times of wanting to play Super Mario on my phone and went looking for ways to do it Check out How to Play Super Mario on your phoneonly finding at best non-ideal workarounds and replacements. Then I see someone playing it on their iPad and I was already hooked only to find out it was only available for iOS. Nintendo being not totally happy about the number the game took in, well shoot you messed up from the beginning by only offering one version of the game. Sure there are a lot of Apple device users but there are statistically more Android devices out there than just the several choices that Apple offers.
Nintendo is the newbie at the moment in the mobile game venue and higher initial price games have always suffered in sales. The money is in in-app purchases where you as a developer benefit by having several upgrades or levels to offer. Nintendo will learn though, not to mention they have the advantage by having that name that everyone knows. I think the only reason the game has sold is due to the Nintendo name and the fact that people like me actually had the urge to wanna play Super Mario on their mobile devices.
On a brighter note, Nintendo has some light at the tunnel (the light is already there) which is a Super Mario Run release for Android marked for March. Nintendo also has 2 other games on the way, Fire Emblem and Animal Crossing, which could get them possibly equal to that of Supercell but that depends on Nintendo’s delivery which is not looking too promising. Nintendo has delayed release of Animal Crossing yet again to the next fiscal year which is roughly around April 2017 to March 2018. So that may not be till next year which is okay, I guess. I am not sure how well these 2 titles will do though. Has anyone who has had a Nintendo system heard of these games? Have you?
Leave a comment and let me know if you have heard of these games.
https://ninjatechc.com/wp-content/uploads/2017/01/SuperMarioRHowWellftrImg.jpg321845ninjaunmatchedhttps://ninjatechc.com/wp-content/uploads/2019/07/NTCSiteLogo-300.pngninjaunmatched2017-01-31 17:29:142019-07-15 14:58:36How Well is Super Mario Run Doing?